2.3.5 Arpeggiator

The Arpeggiator is where you animate your arrangement with rhythmic patterns, sequences, and dynamic velocity shapes. Access it by clicking the Play tab at the top of the interface. The per-slot controls here edit the section shown in the Keyswitch selector at the lower left, one of the four; see SECTION 2.3.4 SECTIONS & KEYSWITCHES, F. What the Sections Mean for Editing.

The Play tab displays 10 instrument slots (5 visible at a time). Each slot appears as a Slot Row showing its arpeggiator status at a glance. Click any slot to expand its detailed editor view.

The Arpeggiator

A Global Controls

Along the bottom of the Play tab, the Global Controls affect the entire arrangement:

ControlOptionsDescription
Time Signature4/4, 3/4, 6/8, 5/8, 7/8Time signature for the arrangement
Pattern Length1 Bar, 2 Bars, 4 BarsPattern length in bars
Playback Speed1/2, 1:1, x2Half-time, normal, or double-time

B Per-Slot Arpeggiator

Each slot has an independent arpeggiator with the following controls:

Note Order: 12 Patterns + Custom + All (Chord)

The Note Order determines how held notes are played back. The dropdown contains 14 selectable entries (organised into four groups separated by visual dividers in the menu):

PatternDescription
CustomUser-programmed pitch sequence (see Pitch Matrix below)
All (Chord)Play all held notes simultaneously
UpAscending pitch order
DownDescending pitch order
Up & DownAscending then descending
Down & UpDescending then ascending
Zig-Zag UpAlternates outer to inner: lowest note, highest, second-lowest, second-highest, and so on
Zig-Zag DownThe mirror: highest note, lowest, second-highest, second-lowest
Zig-Zag Up/DownZig-Zag Up, then bounced back without repeating the end notes
Zig-Zag Down/UpZig-Zag Down, then bounced back without repeating the end notes
Move InNotes converge from outer to inner
Move OutNotes diverge from inner to outer
Move In & OutConverge then diverge
Move Out & InDiverge then converge

Rate

The step timing for the arpeggiator. Seven rates are selectable:

RateDescription
1/32Thirty-second notes
1/16, 1/16 TSixteenth notes (straight and triplet)
1/8, 1/8 TEighth notes (straight and triplet)
1/4, 1/4 TQuarter notes (straight and triplet)

PLEASE NOTE: A further value, Sustain, holds notes instead of stepping them. It is applied automatically when a Sustain-type instrument (a pad or string sustain, for example) loads into a slot. It is not offered as a manual choice in the rate menu.

Note Selection: 9 Modes

Note Selection filters which of the held notes are passed to the arpeggiator:

ModeDescription
OffAll held notes
LowestOnly the lowest held note
Lowest 2The two lowest held notes
MiddleThe middle held note(s)
Middle 2The two middle held notes
Top 3The three highest held notes
Top 2The two highest held notes
TopOnly the highest held note
Lowest + HighestThe lowest and highest held notes
The Note Selection menu

Choosing a selection for voicing: Note Selection lets you control voicing without changing what you play. Set a bass slot to Lowest so it tracks the root of your chords, give a melody or lead slot Top so it follows the highest note, and use Middle or Lowest + Highest on inner-voice slots to fill out the harmony without muddying the line. Because each slot has its own selection, a single held chord can drive a clean, well-separated arrangement across all 10 slots.

PLEASE NOTE: The Play tab shows only the controls that apply to the slot’s instrument. Sustained instruments, and any slot set to the Sustain rate, hide Note Order and Rate, since there are no steps to order or time. Drum kits hide Note Order and Note Selection, because their patterns are drawn per drum in the matrix rather than derived from a chord.

C Step Editor

The expanded slot view reveals the Step Editor, a visual interface for programming velocity patterns. The Pitch Matrix described in the next section sits directly beneath it, so both are in view at once whenever a slot is expanded.

  • Each step in the pattern is represented by a vertical bar
  • Each bar has min and max handles for velocity, tied to the Mod Wheel
  • At mod wheel 0, steps play at their min velocity; at mod wheel 127, they play at max velocity
  • Draw velocity patterns by clicking and dragging the handles

The number of steps depends on the time signature, the Rate set on the slot, and the bar length.

The Step Editor above the Pitch Matrix on one expanded slot

D Pitch Matrix

The Pitch Matrix is the grid of dots below the Step Editor in the picture above.

When the Note Order is set to Custom, the Pitch Matrix becomes active. What its rows mean depends on the instrument in the slot:

  • Pitched instruments: the rows are steps through the chord you are holding, not fixed pitches. The row marked 0 is the lowest note you are holding, +1 the next one up, and so on. Rows above the top of your chord wrap round and rise an octave, so a +4 step still sounds under a three-note chord, and the rows below 0 do the same downwards, -1 being the top note of your chord an octave lower.
  • Drum kits: the rows are the kit’s individual sounds, labelled with the drum names, and the slot ignores the pitches you play entirely. Unused rows are greyed out.

Click a dot to sound that row on that step; click it again to clear it.

E Additional Per-Slot Controls

ControlDescription
OctaveArpeggiator octave shift (0 to +2 octaves)
RepeatNumber of times each held note repeats per step (0 to 4)
Bar ResetLabelled RESET on the slot. Restarts the pattern at each bar boundary (None / 1 Bar / 2 Bars)
Reset SlotReset the slot to default arpeggiator settings

F Copy and Paste

Two facilities let you duplicate patterns instead of rebuilding them by hand.

Per-slot sequence menu: each expanded slot has a sequence-options menu with:

OptionAction
Copy All / Paste AllCopy or paste the slot’s entire pattern for the current section: every bar, with its velocities and custom note offsets
Copy Bar / Paste BarCopy or paste just the currently selected bar
ClearErase the slot’s pattern for the current section

All-slot section copy: the Copy and Paste buttons at the left end of the Play tab’s bottom bar act on all 10 slots at once. They copy the selected section’s patterns across the whole arrangement and paste them back into the selected section, a fast way to seed Main B from Main A for every slot and then vary it.

G Exporting to Your DAW

The finished performance can be dragged straight into your DAW as a standard MIDI file. Grab the MIDI Export button on the Controls Bar and drop it onto a track: Hollywood Scoring Tools writes a multitrack MIDI file with one track per slot (each track named for the instrument loaded in that slot) capturing the generated notes and dynamics exactly as they play back. From there you can edit, re-voice, or re-orchestrate the arrangement with any instruments you like.

There is nothing to arm. Capture is automatic and playing fills in the buffer. In a DAW it follows the host transport, so a pass recorded while the transport rolls is what you get; standalone, capture starts from your first note and ends when you release.

PLEASE NOTE: Each new pass replaces the last one: starting to play clears the buffer and begins again. Drag the MIDI Export button onto a track before you play the part again, or the take you wanted is gone. If you want a performance kept for certain, record it to a MIDI track in your DAW as you play instead of relying on the drag buffer.